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A card game of Influence and Horror for 2 players

Darkness looms on the horizon. Strange signs have started to appear all over the world: seas flecked with

blood, flocks of shadowy figures wheeling in the sky, prophetic visions that leave people mumbling in maddness. The time has finally come. The Old Ones are stirring, and it's your job to wake them up!​

In Rise of Cthulhu you play as the leader of a cultist faction wishing to awaken Cthulhu and the other Old Ones to rule this world. But a competing faction races against you to be the first to awken these chaotic masters.


By playing various numbered and colored Cultist Cards, you must control the prime Lovecraftian locations in an effort to awaken an Old One. Through clever pairing of colored and numbered cards, players can summon dangerous Monster Cards to their aid, unlock the eldritch secrets of lost Artifact Cards, and even manipulate the Dark Hunter to terrorize their enemy. 


The faction that maintains the most influence on a location gains favor when its Old One arises, while the loser risks the destruction of their sanity and souls!

  • 50 Cultist Cards
  • 13 Monster Cards
  • 8 Old One Cards
  • 6 Artifact Cards
  • 4 Location Cards
  • 1 Wooden Dark Hunter Token
  • Rulebook
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